The following codes are enabled in the Cheat Options menu by completing the appropriate level on the specified difficulty level in the time allowed:
Level 1 - Dam Paintball Mode Secret Agent 2:40 Level 2 -
Facility Invincibility 00 Agent 2:05 Level 3-
Runway DK Mode Agent 5:00 Level 4 -
Surface 2x Grenade
Launcher Secret Agent 3:30 Level 5 -
Bunker 2x Rocket
Launcher 00 Agent 4:00 Level 6 - Silo Turbo Mode Agent 3:00 Level 7 -
Frigate No Radar
(Multi) Secret Agent 4:30 Level 8 -
Surface2 Tiny Bond 00 Agent 4:15 Level 9 -
Bunker2 2x Throwing
Knives Agent 1:30 Level 10 -
Statue Fast Animation Secret Agent 3:15 Level 11 -
Archives Invisibility 00 Agent 1:20 Level 12 -
Streets Enemy Rockets Agent 1:45 Level 13 -
Depot Slow Animation Secret Agent 1:40 Level 14 -
Train Silver PP7 00 Agent 5:25 Level 15 -
Jungle 2x Hunting
Knives Agent 3:45 Level 16 -
Control Infinite Ammo Secret Agent 10:00 Level 17 -
Caverns 2x RC-P90s 00 Agent 9:30 Level 18 -
Cradle Gold PP7 Agent 2:15 Level 19 -
Aztec 2x Lasers Secret Agent 9:00 Level 20 -
Egyptian All Guns 00 Agent 6:00
To get:
Enter this on Multi-Player mode on character select screen. Start at the very end character on the right...(Mishkin or Moonraker Elite)
1. Hold the L and R buttons and press C-left 2. Hold L and press C-up 3. Hold L and R and press left on the control pad 4. Hold L and press right on the control pad 5. Hold R and press down on the control pad 6. Hold L and R and press C-left 7. Hold L and press C-up 8. Hold L and R and press right on the control pad 9. Hold L and R and press C-down 10.Hold L and press down on the control pad
Your game will not save this code, so you'll have to re-enter it every time you want to use the extra characters...
On any board in Secret or 00 Agent mode with scientists (i.e. facility, silo, caverns), shoot a scientist with any gun just once in the arm and once in the leg. If you did it right, the guy shouldn't die, but he should take out a DD44 Dostovei and start shooting you! They usually hit you and waste health, so don't hesitate to kill them and grab their weapon..
Tip:Some people believe that shooting the scientists twice in the leg works better. Try it and see.
Two different guns at the same time:
Once you have a paired set of guns do the following...
If done correctly firing the weapon will lock 1 of the weapons on the screen in the middle of changing weapons, leaving you with a mixed pair!
Play the train on the agent level. Now go to the two boxes stacked on top of each other right before the first door on your left. Blow them up and a RC-P90 should pop out with lots of ammo. If you play on secret agent a DD44 will pop out. There is none for 00 agent.
In the Water Caverns, in the big room by the Com area by the far windows on the right, in the right hand corner there is a box which, if shot, will explode into a smaller box, which in turn if shot will turn into another smaller box. Continue this until two metallic boxes appear. When shot, each of these creates a AR33 Assault Rifle. You can then hold an Assault Rifle in each hand. Couple that kind of fire power X2 and the zoom function...oh baby.
In the caverns level when you go through the blast doors and then through the normal doors to find Trevylan, you can turn back and hang about a bit . If you wait around long enough then an entire fleet of soldiers armed with weird shotguns (with the cartridges on the side????) and RCP-90s come along. After you kill some of them you can run about with two RCP-90s with full ammo. Woohaa!
Remote Mines without Detonators:
On any level with remote mines throw a remote mine anywhere. Hold A+B and it will detonate.
Place any kind of mine (remote mines, proximity mines, or timed mines) onto a piece of glass and shoot the glass until it breaks without hitting the mine and blowing it up. Instead of the mine falling it will be floating in midair!
Pick remote mines and then go to the Bunker in Vs. mode. Then you place one mine on each of the T.V.'s (there are eight of them) that are on the ceiling. Blow them up. Now you can place mines anywhere you want in mid-air. All players will have this cheat.
In Multi-player mode, plant a mine on ammo, then pick up the ammo. When you do, the mine is still there but you and your enemy can't see it. It's a good trick if someone is chasing you and isn't very close...
Choose Multi-player "remote mines" "Bunker" and choose characters if you want to... Now go to the big hall (The hall with TV´s) Now choose the "Remote mines" and crouch down and go to the stairs... Now you will see that you can throw a mine exactly under the stairs - not on the diagonal side! Others will see the mine(s) only at the straight side! Now when you know a person will go on the stairs... KABOOOM!
For this code you have to have 2x Grenade launchers. On the train you beat all of the missions and use your laser watch to get out, then you run to the front of the train, get your grenade launchers out and shoot them up in the air. When you get done and see the part where they are shown running away from the train all of the grenade launchers bombs are hitting Bond and Natalya.
In Surface 2, you can shoot through one of the walls to kill enemies. The glitch is the forest wall between the cabins enclosed by a fence and the cabins down that road with the alarm and video camera. It is in the boundary line of trees. It is the part that comes to a point. If you walk up next to it, you can see the cabins enclosed by the chain fence and the shadows of the enemies when they walk by. You can shoot right through the boundary wall to kill the enemies.
Climb the vent in the Facility:
You need to be in Multi-Player mode. Get one player to get on the toilet right under the vent. Then the other player runs in and starts to wiggle left and right and always going forward into the other person. While you're doing that look up then down by pressing C up, C down. This is good for capture the flag.
On the Train, level 14, when you get to the end open the door and you will see Ourumov with a gun holding up Natalya. In the background you will see Xenia and Trevelyan. Side step to the left and quickly kill Xenia with the PP7, and as soon as you know that she is dead kill Ourumov. If done correctly you will get an extra 1:30 which allows you to have time to complete your Objectives in 00Agent.
To get into the vent with only one player, on multi-player or mission mode, get into a stall facing the door. Hold down the R button, C-Right, and left on the analog stick. You will begin to spin. After spinning, you will start "Hovering." When you are on the vent, let go of all the buttons, and push back on the analog stick and voila!
Use your Haikibo kung fu slap on Jaws. He won't get off a shot!
How to Get the Golden Gun in Level 20:
This is possibly the hardest task in Goldeneye 007. And it's a spoiler, so if you don't want to read on and find out for yourself, then stop here!Go straight to the tomb in which the Golden Gun is hidden. Open the door. Step in onto the first square and step two squares to the left (or all the way to the left). Go two squares up, then go three right. Then go two squares up, one left, one up, one left, then go two up and one right. You should be in front of the gun, and, believe it or not, uninjured.
Some levels contain doors that are inaccessible because they're locked, such as the Train or the Frigate. However, there's a way to open such doors without having a key or anything, if you've got Invisibility. Here's a cool example: Go to the Train with Invisibility on (and any other cheats you want), and go until you get to the first door on the left after the walls and floor are green. Make sure not to kill some of the guards right before this area. Normally this door is locked, but if you get the attention of the guards behind you (by firing near them) and go back to the door, they'll follow you. If you do this long enough, they'll open the locked door, revealing a bedroom with a yellow bed and another guard!
One of the most difficult levels to complete in GoldenEye (especially on 00 Agent) is certainly the Cradle. This cheat makes beating the Cradle not only pathetically easy, but you can also do it in record time. For those of you who haven't been able to obtain the Gold PP7 time cheat the hard way, this makes it simple. Here it is:
1. Go to the shed on the left (the one with the drone guns) like you would normally, but don't go inside.
2. Go to the left side of the shed (the door is on the right side) and stand with your back to it, facing the stairs and the other shed.
3. Wait for a few seconds, shooting the guards that come down the stairs and out the door on your left.
4. You should hear an explosion, and then Trevelyan will say something ("From the cradle to the grave...")
5. Enter the shed, either avoiding or knocking out the drone guns, and shoot the console if it hasn't already blown.
6. Run down to the end and jump onto the platform -- level complete! Trevelyan should already be dead.
For this cheat, go into the Living Daylights multiplayer scenario, using the Sniper Rifle as the weapon. Supposedly, the player holding the Flag is defenseless, but not with this trick. First, get a Sniper gun, and go to the butt of the weapon. Then, as you go for the Flag, hold down the Z button so you're swinging the end of the rifle around as you pass over it. Keep holding the button, and you can hold the flag and still have a weapon. It's not much, but it's a hell of a lot better than nothing.
Take control of a tank in either the Runway or Streets, and press forward on the control stick. While moving the tank forward, press the aim button (R). The tank will now move forward by itself, at whatever speed you were going before you pressed R, and you can turn the turret side to side and pick off enemies!
Thought the Facility cheat was impossible? No more:
1. Exit the air shaft and the bathroom as quickly as possible. Don't engage any soldiers.
2. As you run down the stair, switch weapons so your Remote Mines are selected. Plant one on a wooden crate outside the guard room where the remote door console is located.
3. Turn around and head towards the door underneath the stairs. As soon as you can, press A and B together to detonate the mine.
4. Switch to the Silenced PP7, open the door, shoot the guard, and get the Clearance Keycard and KF7 he'll drop.
5. Switch to the KF7, run to the guard room (which the Remote Mine explosion cleared for you), and trigger the remote door. You'll probably get a bit more ammo for your KF7 as you do this.
6. Head for the opened remote door, and keep running all the way to the hallway. Don't waste your time on any guards; keep moving to avoid as much damage as possible, especially if you're waiting for a door to open.
7. As you run down the hallway, stick as much to the left or right as possible to let the beams absorb some of the guards' shots. Again, don't engage the guards, and keep running.
8. After you're through the set of two doors, turn left towards the lab. Here, take out any guards that are in front of you.
9. Before you reach the closed remote door, be sure to take out the guard hiding on the left. The sound from the shots will cause the guard on the other side of the door to open it.
10. Shoot that guard and head up the stairs. Switch your weapon to the Remote Mines.
11. Run down the passage and dodge to avoid as many shots as possible. Don't engage the guards. At the corner with the three rooms, look for Dr. Doak.
*Very Important Note: Dr. Doak's placement in this level is random. If he is not here, you will need to restart the level. You might have to do this many, many times.
12. As soon as Dr. Doak begins speaking to you, run towards the bottling room -- you don't need to stay with him. The Door Decoder will appear in your inventory automatically.
13. At the last turn before the bottling room, plant a Remote Mine next to the last set of guards.
14. Run past the guards, and set off the mine (press A and B) as you approach the door. Go to your inventory screen and use the Door Decoder to open the door.
15. Switch to your Remote Mines (you should have 3) and run down by the tanks. 006 will start talking to you.
16. Stand away from the tanks, and throw a mine between the first four tanks. Detonate it (A and B) in mid-air. You can avoid hurting 006 by tossing the mines high enough.
17. Move down to the next set of four undamaged tanks and repeat.
18. Move down to the last two tanks and repeat.
19. Open the door and exit the level.
This trick is very useful if you are playing against someone who really knows their way around. It can be used only in multiplayer mode. First of all, start a new game in any level.(I think it works in all, but I've only tried the water caverns) Then get to an item box with anything in it. Then all you have to do is shoot the item box around until it is where you want it (behind doors and crates is the best. If you get the item box, have no fear. It will appear right where you got it from, and will never go back to its original spot (unless you put it there)
This secret isn't that useful, but if you want to see what having two AR33's look like, then here goes. When you get to the large room in Level 17 (caverns) where you have to contact Wade, go over to the area on the right and shoot one of the boxes sitting there. Strangely, some monitors and stuff will fly out of it--keep shooting them until finally a gun comes out. Get it, and you'll have double AR33's.